Video to Audio

Video to Audio

Free Online MP4 to OGG Converter

Convert MP4 to OGG — Game-Ready Audio from Your Video Files

If you are a game developer or web audio engineer, you already know OGG Vorbis is the format that actually works. Unity imports it directly. Godot recommends it. Unreal supports it natively. HTML5 audio plays it in every major browser. When you need to extract OGG from MP4 — whether it is cutscene dialogue, a soundtrack recording, or ambient audio you captured on video — this mp4 to ogg converter gets you a production-ready .ogg file in seconds. Pick your quality level from q0 to q10, and you get a compact, royalty-free audio file you can drop straight into your project. No patent licensing, no codec fees, no server uploads. Change MP4 to OGG right here in your browser and get back to building.

Drop files here or click to browse

Supports images, audio, and video files

When Developers Need to Convert MP4 to OGG

OGG Vorbis is the audio format that game engines and web platforms were built around. Here is when converting MP4 to OGG solves a real problem in your development workflow.

1

Preparing Audio Assets for Game Engines

You recorded dialogue, foley, or music as video — maybe a screen capture of a DAW session, a phone recording of ambient sounds, or cutscene source material in MP4. Your game engine needs OGG. Convert the MP4 to OGG Vorbis, dial in the quality setting that fits your audio budget, and import the file directly into Unity, Godot, or Unreal. OGG compresses tighter than MP3, loads faster at runtime, and is the format these engines are optimized for.

2

Embedding Audio in Web Applications

Building an interactive website, a web-based game, or a progressive web app that plays sound? The HTML5 Web Audio API and the audio element both support OGG Vorbis in Chrome, Firefox, Edge, and Opera. When you convert MP4 to OGG, you get lightweight audio files that load quickly over the network and play without any plugins. Perfect for notification sounds, background music, interactive sound effects, and audio-driven web experiences.

3

Open-Source and Linux Audio Workflows

On Linux, OGG Vorbis is the standard compressed audio format. Every major player and editor handles it natively — VLC, Audacious, Audacity, Rhythmbox, all of them. If you have MP4 video recordings and want to build an audio library or prepare files for an open-source project, converting MP4 to OGG keeps everything royalty-free and aligned with the open-source ecosystem. No proprietary codec dependencies.

Why This MP4 to OGG Converter Fits Developer Workflows

This tool is built for people who know exactly what they need: an OGG Vorbis file at a specific quality level, ready for production use. Here is what it does that matters to developers.

Game-Engine-Ready Output

The OGG files this converter produces are immediately importable into Unity, Godot, and Unreal Engine. No post-processing, no format tweaking, no re-encoding inside the engine. Convert MP4 to OGG Vorbis and drag the file into your project's audio folder. The engine recognizes it instantly. This is the format game audio pipelines are built around.

HTML5 Web Audio Compatible

The OGG output works natively with the HTML5 audio element and the Web Audio API. Use it in browser games, interactive web applications, audio visualizers, or any project that needs client-side sound playback. Chrome, Firefox, Edge, and Opera all decode OGG Vorbis without any JavaScript audio libraries or polyfills. Change MP4 to OGG and embed it directly in your web project.

Royalty-Free Format — No Patent Licensing Fees

Unlike MP3 (historically patent-encumbered) and AAC (still under active patents in some jurisdictions), OGG Vorbis is completely free of patent claims and royalty requirements. You can ship OGG audio in commercial games, open-source projects, and distributed applications without paying codec licensing fees or worrying about legal exposure. This matters for indie developers and studios watching their budgets.

Configurable Quality from q0 to q10

OGG Vorbis uses a quality scale from q0 (roughly 64 kbps, very compact) to q10 (roughly 500 kbps, extremely detailed). This mp4 ogg converter lets you pick the exact setting for your use case. Game UI sounds might work fine at q3. Background music might need q6. A cinematic cutscene soundtrack might warrant q8 or higher. You decide the tradeoff between file size and audio fidelity.

Smaller Than MP3 at Equivalent Quality

OGG Vorbis consistently produces smaller files than MP3 at the same perceived quality level. In game development, this directly translates to smaller build sizes, faster asset loading, and less storage consumption on player devices. Convert MP4 to OGG instead of MP3 and your game ships leaner without sounding worse.

Loops Cleanly for Background Music and Ambience

Game audio often needs to loop — background music, ambient sound beds, menu themes. OGG Vorbis handles gapless looping better than MP3, which adds silence padding at the start and end of files due to encoder/decoder delay. When you extract OGG from MP4 and set it to loop in your game engine, the transition from end to beginning is seamless. No clicks, no gaps, no awkward silence.

How to Convert MP4 to OGG — Three Steps

Get a production-ready OGG Vorbis file from your MP4 video in under a minute. No software installation, no command-line tools.

How to Convert MP4 to OGG — Three Steps
1

Drop Your MP4 into the Converter

Open videotoaudio.net in any browser. Drag your .mp4 file onto the page or click to browse. You can add multiple MP4 files if you need to convert an entire folder of source recordings to OGG at once.

2

Select OGG and Set Your Quality Level

Choose OGG as the output format, then pick a quality setting. For small UI sounds and notifications, lower quality keeps files tiny. For game music and dialogue, mid-range quality sounds great. For cinematic audio or music you want to showcase, push the quality higher. The file size preview updates as you adjust.

3

Download and Import into Your Project

Tap convert and the OGG file is ready within seconds. Download it to your project folder and import it into Unity, Godot, Unreal, or your web app's assets directory. For batch processing, grab all converted files as a ZIP.

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MP4 to OGG — Frequently Asked Questions

Which quality setting (q0-q10) should I use for game audio?

It depends on the type of audio. For short UI sounds, button clicks, and notifications, q2-q3 (around 80-112 kbps) keeps files small without noticeable quality issues — these sounds are brief and usually play over other audio. For game dialogue and voice acting, q5-q6 (around 160-192 kbps) gives clear, natural-sounding speech. For background music and cinematic audio, q7-q8 (around 224-256 kbps) preserves musical detail. q9 and q10 are really only needed if you are distributing high-fidelity music separately, not for in-game assets where other sounds compete for attention.

Can I convert MP4 cutscene audio to OGG for my Unity or Godot project?

Yes, that is one of the most common reasons to use this tool. Record or download your cutscene video as MP4, convert MP4 to OGG here, and import the OGG file directly into your Unity or Godot project. Unity accepts OGG Vorbis as a compressed audio import format. Godot explicitly recommends OGG Vorbis for music and longer audio clips. The file works immediately in your audio pipeline without any additional processing steps.

OGG vs MP3 for game development — why is OGG preferred?

Three reasons. First, OGG Vorbis sounds better than MP3 at the same bitrate — independent tests consistently confirm this. Second, OGG is royalty-free. MP3 patents have mostly expired, but OGG was built open from the start with no legal baggage. Third, OGG loops cleanly. MP3 has an inherent problem with encoder delay that adds small gaps of silence at the start and end of files, which creates audible pops or gaps when looping background music. OGG Vorbis does not have this issue. That is why Unity, Godot, and most game audio guides recommend converting to OGG.

Does OGG Vorbis support gapless looping?

Yes, and this is one of its biggest advantages over MP3 for game audio. OGG Vorbis does not add padding frames the way MP3 does, so when a game engine loops an OGG file from end back to beginning, the transition is seamless. No click, no gap, no silence. This matters enormously for background music tracks, ambient sound loops, and menu themes that play continuously. If you convert MP4 to OGG for a looping background track, it will loop cleanly out of the box.

What is the file size difference between OGG and MP3 at similar quality?

At equivalent perceived audio quality, OGG Vorbis files are typically 10-20% smaller than MP3 files. For example, an OGG at q5 (roughly 160 kbps) sounds comparable to an MP3 at 192 kbps or higher. Over a game project with hundreds of audio assets, that difference adds up to meaningful savings in build size and download time. This is especially relevant for mobile games and web games where every megabyte counts.

Can I use OGG files in the HTML5 Web Audio API?

Yes. The Web Audio API can decode OGG Vorbis natively in Chrome, Firefox, Edge, and Opera. You can use AudioContext.decodeAudioData() to load an OGG file and play it, apply effects, or analyze it in real time. For the HTML5 audio element, OGG works just as well — set the src attribute to your .ogg file and it plays. Safari has historically been the holdout for OGG support, so many web developers provide an MP3 or AAC fallback alongside the OGG. Convert MP4 to OGG for your primary web audio source, then offer a fallback for Safari users.

Will the OGG file play in Chrome, Firefox, and Safari?

Chrome and Firefox have supported OGG Vorbis natively for over a decade — it works perfectly in both. Edge also supports it since switching to the Chromium engine. Safari is the exception: while recent Safari versions have improved codec support, OGG Vorbis playback in Safari is still inconsistent depending on the version and platform. For web projects, the standard approach is to serve OGG as the primary format with an MP3 or AAC fallback for Safari. Most web game frameworks handle this format negotiation automatically.

My game needs audio files under 1 MB — can I compress the OGG that much?

Absolutely, and OGG Vorbis is good at it. At q1 or q2 (roughly 64-80 kbps), a 60-second mono audio clip comes in around 400-600 KB. For shorter sound effects — a 5-second explosion or a 2-second dialogue line — you are looking at files well under 100 KB even at moderate quality settings. If you need to hit tight size budgets for mobile game assets, OGG's compression efficiency at low bitrates is one of its strengths. Convert MP4 to OGG at a low quality setting and the resulting files will be very compact.

OGG Vorbis vs Opus — which should I use for my game?

Opus is technically the newer and more advanced codec — it handles both speech and music exceptionally well and compresses even tighter than Vorbis at low bitrates. However, game engine support tells the real story. Unity and Godot have mature, well-tested OGG Vorbis support. Opus support in game engines is less universal and sometimes requires additional plugins or custom integration. For most game projects today, OGG Vorbis is the safer and more practical choice. If you are building a custom engine or a web application where you control the decoder, Opus might be worth considering for its compression advantages.

Is OGG really royalty-free? Do I need to credit anyone?

OGG Vorbis is completely royalty-free. It was developed by the Xiph.Org Foundation specifically to be free of patents and licensing requirements. You can use OGG files in commercial games, sell products containing OGG audio, and distribute OGG files without paying anyone. You are not required to credit Xiph.Org or include attribution, though the Xiph.Org Foundation appreciates voluntary acknowledgment. The bottom line: when you convert MP4 to OGG for your game or web project, there are zero licensing costs and zero legal restrictions on distribution.

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